

Modd tutorial advanced appendix B "A copy of buggies old Modd (demand editing)" Modd tutorial advanced appendix A "An ordinance for unbalancing everything"

Lesson 10 - Modding the rest of the residential, commercial and industrial buildings. Lesson 9 - Editing low wealth building numbers Lesson 6 - Park (open grass used as example) mod Lesson 2 - Here I present Fire/police station mods Lesson 1 - Creating odinances that bring in 5000 per resident Well that's enough information for just now have fun modding. A key tool needed is the Ilive reader, which can be found in the modding section. (For example: a building can hold 500 people by default we can edit it to hold 5000 people.) The guide was inspired by the work of the Modd squad on the simtropolis site and contains details of how to copy some of their earliest modds. Modding is basically a way of editing the current parameters of the game to something more unbalanced. Basically this guide is all my own work it relates to the editing (modding) of the Maxis/EA game christened SimCity 4. Please PM STomnibus if you have any questions about this article.
